View Full Version: Online code reform.

fuzziqer >>GameCube Action Replay Simulator and Control Simulator >>Online code reform.


<< Prev | Next >>

Aftermath- 01-24-2006

I guess that might work, but it still doesn't address the problem of the one character being in two different states on the gc's. The vid of Hyrule that I showed you shows this because you can tell that sometimes i'm sliding around and my % goes up, but I have no lag whatsoever on my screen. It wasn't a positional or velocity thing there, but rather what I had been saying. Would there be something that could be put in the script to account for that data?


Forumer™ is Voted #1 Free Forum Hosting provider
Build your own community today with the largest message board hosting company.